|
Welcome,
Guest
|
|
TOPIC: A Reviewtopian RPG
A Reviewtopian RPG 1 year ago #4200
|
I had an idea while I was watching Shades, EZ, and Matty play DCUO. What if we made a RPG for the Reviewtopians? We could have Shades, EZ, Matty, and Viking be the playable characters and Mr. E be the antagonist. Problem is, I don't have the ability to make a game. If anyone does, we should do this. What do you all think?
|
|
|
Re: A Reviewtopian RPG 1 year ago #4201
|
You could take the route we are for now.
The PutzCast Residential Malice RPG Maker to get a feel. But of course I'm certain there is at least one Reviewtopian who is skilled or at least pretty good at game programing. Just my thoughts... |
|
|
Re: A Reviewtopian RPG 1 year ago #4206
|
I call weapons shop NCP that shows up in every town
|
|
|
Re: A Reviewtopian RPG 1 year ago #4207
|
LOL nice Angie.
Does anyone know of someone who can USE RPG maker? |
|
|
Re: A Reviewtopian RPG 1 year ago #4208
|
Nappa does
|
|
|
Re: A Reviewtopian RPG 1 year ago #4209
|
Would Nappa be willing to help us with this?
|
|
|
Re: A Reviewtopian RPG 1 year ago #4211
|
Possible! I can ask him. He's not super familiar with the revietopia staff as such so if you'd like to write up some descriptions of hte way you'd like characters to act or even a full script for them, since this is your thing. I'm certain I could convince him to give it a go!
|
|
|
Re: A Reviewtopian RPG 1 year ago #4213
|
I have considered the idea of Reviewtopia (as in, the city itself) as a campaign setting.... I wouldn't mind putting out a pdf of it.
(sorry if that was off-topic, its just what came to mind for a reviewtopia RPG). |
|
"It is said that what is called "the spirit of an age" is something to which one cannot return. That this spirit gradually dissipates is due to the world's coming to an end. In the same way, a single year does not have just spring or summer. A single day, too, is the same. For this reason, although one would like to change today's world back to the spirit of one hundred years or more ago, it cannot be done. Thus it is important to make the best out of every generation" ~ Ghost Dog
The following user(s) said Thank You: Zombifaction
|
Re: A Reviewtopian RPG 1 year ago #4214
|
I really like that idea to!
|
|
|
Re: A Reviewtopian RPG 1 year ago #4220
|
I think having it as a campaign setting might be an ideal idea for the group due to more people being able to contribute without the horrible specter of needing programming knowledge to make this work.....
Ironically, I'd prefer having an artist or two to help out. That said, if I go through with it, i'm probably gonna set up a wiki to collect everyone's thoughts. I'll have a few questions in the coming days that I want people to think over as if Reviewtopia was an actual place akin to a massive city-state. To start, consider the following 1: Character origins/backgrounds in the city 2: Adventure seeds, factions, hooks, etc. 3: Layout of the city, sections, lore I have my own ideas, but i'd like to know what ones you all have. finally, while I wanna keep this as system-neutral as I can, there are a few systems I might use as 'crunch'. d20 (primarily Mutants & masterminds or spycraft, heavily modified in both cases) Storyteller System (Scion would be the base with what I have planned) CODA (Since the LotR and Trek RPGs are a poor base, i'd instead use the basic setup that GoB created a few years back). While it's all rough ideas right now, i'm considering having classes/archetypes be based around a area of reviewing expertise, with abilities rooted around it. |
|
"It is said that what is called "the spirit of an age" is something to which one cannot return. That this spirit gradually dissipates is due to the world's coming to an end. In the same way, a single year does not have just spring or summer. A single day, too, is the same. For this reason, although one would like to change today's world back to the spirit of one hundred years or more ago, it cannot be done. Thus it is important to make the best out of every generation" ~ Ghost Dog
Last Edit: 1 year ago by Mildra: The RPG Monk.
|
Re: A Reviewtopian RPG 1 year ago #4225
|
Actually I had the idea of having this take place during the time Project Million/Milliontopia storyline...only difference being its not staged in this timeline. Shades, EZ, Matty, Viking be main characters and have other Reviewtopians be NPCs. Robert Million and LC being the evil generals and Mr. E be the Big Bad. Give it a old Final Fantasy/Dragon Quest vibe.
Of course I like Mildra's idea too as another project but since I know ZILCH about tabletop save for a little bit of Mage Knights, he'd have to deal with THAT one. |
|
|
Re: A Reviewtopian RPG 1 year ago #4226
|
If this was to happen we'd have to do it 16-Bit, if we told Joey "Hey man wanna be part of a 16-bit Reviewtopia RPG" he would rush here quicker then anything.
Can anyone tell me about this program RPG Maker cause that sounds liek something we could use. Oh and the common enemies would be like "Trolls, Downtime, etc" and regularly helath would be "Ad revenue" and "Featured link" |
|
|
Re: A Reviewtopian RPG 1 year ago #4230
|
Not a bad idea Enigma.
I really don't know much about the RPG Maker. I know Nappa, the one that made The Putzcast RPG, used RPG Maker. He'd probably know the most about it. Trolls and downtime as encounters? Sounds interesting. They can be the grunts for Robert and LC. |
|
|
Re: A Reviewtopian RPG 1 year ago #4231
|
I just bought RPG Maker so if you'd like I'd love to give it a shot but I need to know if you're going to write the storyline or if you want it to be a community thing.
So looking at the tutorial for making a game with this program it brings some goods up. We need characters you want in the game. So let's Brain storm. Heroes
Villains
Basic Enemies
Add options Side Characters
Any suggestions? Bio I'm looking to you to head the storyline unless as stated earlier you want to hand it of to the community or even RPG Monk to come up with the story as he would a table top game which I or Nappa of both can then turn to a game. |
|
|
Re: A Reviewtopian RPG 1 year ago #4232
|
Also is this like the cast of heroes we are after?
Title card idea And if a real artist were to take a crack at this that would be great since I suck as you have seen. Not gonna lie While i am a fan of most of Reviewtopia I don't know everything about everyone so a few videos of the characters to be used would definitely help! |
|
Last Edit: 1 year ago by Zombifaction.
|
Re: A Reviewtopian RPG 1 year ago #4233
|
I know Angie wants to be a weapon dealer NPC
As for story I'll need to gather some community help. This will be a RPG FOR the community BY the community! |
|
|
Re: A Reviewtopian RPG 1 year ago #4234
|
You heard him Community.
Things we need Artists: To do character portraits as well as possible spirte editing. Muscians: Original compostions. Nothing too epic required but always nice to have. |
|
|
Re: A Reviewtopian RPG 1 year ago #4235
|
So Zombi just got a hold of me and gave me the details. I have no problem putting all of this together in RPG Maker for you.
As Zombi stated, however, I have no clue who any of you people are (aside of Apollo Z. Hack) so I would need either a character outline of all involved in the story or just a flat-out script. Just be warned, writing for an RPG is a totally different beast that writing for a review or a normal show. You have to write out all the scenarios, all the different plot paths (if you decide to be brave and go for the multiple story paths/multiple endings route), all the dialog for both PC's AND NPC's, so on and so forth. As an example, the script for our game took me about 5 months to throw together. The game itself is only about 6-12 hours long (based on my last play through). Also, what kind of battle system do you want? I noticed that Biohybrid said that he wanted a Dragon Quest/Final Fantasy feel to it. If that's what the community wants to stick no problem, the program I use does that PERFECTLY. If you want a tactical rpg, however, I have to use another program for that and the game would play alot like Fire Emblem (the NES ones, not the SNES/GBA/GC/DS ones). There is an RPG Maker program out there for action RPG's (IG Maker), but I haven't even begun to mess with that yet. Another thing you need to consider on the artistic side is that the program only takes certain image formats. On top of that, I have to tell the program what color needs to be transparent so the enemies don't appear as a normal enemy inside a huge box (kinda like green screening, only with still images). If you go with the Strategy RPG the image format choice is even stricter. Music wise, that's no problem. The program I use takes any audio format except for ogg. Once again, the strategy rpg route would change this drastically as well. Last thing would be hosting space for the file. The demo I made for our game compiled into a 265mb installer, and all I added to the program were 3 songs to use in the game. More songs + more pictures outside of the defaults = bigger size. I can give you a reason as to why the program does this but this post is getting too long as it is. Sorry if this seems long winded, but I just want to make sure you guys know a few of the big things involved with this. If you still want to go with this, however, then by all means yes I'm your man when it comes to using RPG Maker to program it. |
|
The following user(s) said Thank You: Zombifaction
|
Re: A Reviewtopian RPG 1 year ago #4237
|
This is gonna be awesome! I'm gonna see if I can talk to the big members of Reviewtopia to see if I can get some inputs from them but as I said I want everyone's support for this! We can make this awesome if we try!
|
|
|
Re: A Reviewtopian RPG 1 year ago #4239
|
If we are aiming for a 16 bit style, 16 bit sprites and mechanics woudl defitenly be the right idea
|
|
|
|
Time to create page: 0.87 seconds













